Study the effects. Prepare your response.

Research Spells.

4 guilds. Arcana. 24 ways to change the duel.

Source Guild

Study the effects. Prepare your response.

Research does not change your spells.

Orb Guild

Study the effects. Prepare your response.

Research does not change your spells.

Field Guild

Study the effects. Prepare your response.

Research does not change your spells.

Sling Guild

Study the effects. Prepare your response.

Research does not change your spells.

Arcana

Learn through Live Crucial Choices. Only one Infusion of each Arcana can be active across the Match; newest removes the previous Infusion, leaving its field-local Linger. Existing Linger never restarts. Arcana activates on either Near or Far Field: Alter burdens the Carrier's field mage; Crucible temporarily redirects all Age damage and leaves Afterburn residue; Usury changes the Carrier's team's Pass exchange.

Research does not change your spells.

← RETURN TO SOURCE

Shield

INFUSION COST: 30 Spynn baseline per protected spell type; Infuser bonuses/effects apply; triple-tap costs one-third more, applied last

ONGOING COST: Pay one infusion per protected spell type, with your usual discounts. While active, caster's passive Spynn is multiplied by 0.7 per covered mage. Catches and passes are unchanged.

DURATION: One shared timer: 15 / 20 / 25 / 30 seconds by Spell Mastery Level. Linger: 0 seconds. Flick down to dismiss. Matching protection blocks enemy Clarity; own self-dropped Clarity bypasses it.

EFFECT: Strips selected effects arriving from the opposing side for your team. Your own self-drops and friendly Passes are not stripped. Cast its Carrier or self-drop to activate Shield once. Each protected type has its own color. Only the caster's passive Spynn falls 30% per covered mage, taken from what remains.

AGE DAMAGE: 0

MASTERY: At 0 / 11 / 31 / 61 Mastery Points, protect against 1 / 2 / 3 / 4 spell types. Recasting replaces all previous protections and starts a new shared timer; protections do not accumulate.

← RETURN TO SOURCE

Anti Spynn

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: 10 to 20 seconds by spell mastery, or until returned or stripped. Passing does not reset the limit.

EFFECT: Drains the Carrier's side, including your team after a self-drop: initially 0.4 Spynn per second, before Will resistance. Its first outbound Cast preserves the remaining time.

AGE DAMAGE: 0

MASTERY: Mastery Points increase drain and its maximum lifetime: 10 seconds at tier 1, +1.25 seconds per tier, up to 20 seconds at tier 9.

← RETURN TO SOURCE

Threshold

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Active until returned, then 1 to 16 seconds of Linger by mastery. There is no total time limit. Shield stripping ends that stack immediately.

EFFECT: Each active Threshold reduces your team's current infusion cost by 20% to 30%, based on that cast's mastery. Different-strength stacks multiply the remaining cost. Synch costs are unchanged.

AGE DAMAGE: 0

MASTERY: Each mastery tier adds 1.25 percentage points of discount, from 20% to 30%, and increases return Linger from 1 to 16 seconds. Each returned stack gets its full Linger independently.

← RETURN TO SOURCE

Clarity

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Instant.

EFFECT: Removes an entire Shield only at its original Infuser, including your own Shield after a self-drop. Matching protection strips enemy Clarity and survives; your own self-dropped Clarity bypasses it.

AGE DAMAGE: 0

MASTERY: Clarity has no progression.

← RETURN TO ORB

Invisibility

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Remains until opponent returns this Carrier.

EFFECT: Hides the Carrier's name and fill. Only its visible ring is catchable; mastery narrows that ring, not the physical orb or its opacity.

AGE DAMAGE: 0

MASTERY: Mastery Points narrow the ring from 12 to 1. No floor reveal.

← RETURN TO ORB

Hall of Mirrors

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Return each Mirror Copy to clear it. Catching, Grabbing or Passing alone does not clear it. Match end clears all copies.

EFFECT: Creates 1–8 visible Mirror Copies on first opposing arrival or self-drop. Copies inherit no Infusion, Effect, Flame War or Residue. They can acquire Poison by Contact, bind to Adhesion and be affected by field Effects like plain Orbs. Casting a self-dropped Carrier onward creates no extra copies.

AGE DAMAGE: Returning a Mirror Copy clears it for 0.1 Age damage. Copies add ordinary orb Age and Flow, but no base Strike Age or Sling Age. Only the original carries Flame War's 50 Age; Copies may look fiery but carry no war debt. Shield strips Infusions, not Mirror Copies.

MASTERY: Spell Mastery Level increases the number of Mirror Copies per casting.

← RETURN TO ORB

Adhesion

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Until the Carrier is Returned or its Effect stripped. No Linger.

EFFECT: Attracts Dueling Orbs with a distance-weakened, capped pull. Contact binds a rigid cluster; touching any bound member spreads the bond, not the Infusion. A Pass frees indirect members; the Carrier and directly attached orbs Pass together. Return dispels the Carrier's Effect. Removing the last Carrier releases the cluster. Binding ends airborne Catch eligibility.

AGE DAMAGE: 0

MASTERY: Eight Mastery Levels increase radius from 0.5 to 3.25 field widths and peak pull from 0.2 to 1.8 field widths/sec². High mastery reaches across the affected team's connected fields. Combined attraction is capped at 2 field widths/sec² per orb. Synch Orbs and held choices are unaffected; walls still block passage.

← RETURN TO ORB

Primum Magicis

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Remains until its Carrier is Returned or its Effect stripped.

EFFECT: Only the Carrier's Player Field must Return a Primum Magicis Orb before other Dueling Orbs. Passing the Carrier moves the restriction to the receiving field, not the whole team. Multiple priority Carriers must all leave before other Orbs can Return.

AGE DAMAGE: 0

MASTERY: Fixed effect; no Mastery Level upgrades.

← RETURN TO FIELD

Ghastly Fog

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: While carried. After Pass or Return, Linger remains only on the Initial Recipient's Player Field.

EFFECT: Fog hides other Orbs, including older Fog Carriers; only the newest Fog's Carrier and the lower HUD stay visible. Travels with a passed Carrier; teammates retain no Linger.

AGE DAMAGE: 0

MASTERY: Mastery Points increase Linger on the Initial Recipient's Player Field after its Carrier leaves.

← RETURN TO FIELD

Deathly Pestilence

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: While carried, then 2–16 seconds of Linger only on the Initial Recipient's Player Field. Stripping ends the carried Effect immediately.

EFFECT: Scatters 1–8 stationary Pestilence spots across the Carrier's Player Field. Orbs bounce off them; each contact adds 1 Age to that side before defenses. Live spots end airborne Catch eligibility and clear Catch-only Return permission, not a completed Pass. Resting contact counts toward Flow, including during Linger. Spot contact is not a floor Strike or Flame War reckoning. Tap to clear for 7 Age and 7 Spynn, without discounts; insufficient Spynn leaves it untouched. Passes move surviving spots; cleared spots never refill.

AGE DAMAGE: 1 Age each time an Orb contacts a Pestilence spot.

MASTERY: Mastery increases spots from 1 to 8 and Linger from 2 to 16 seconds. Pass, Return or Banish leaves surviving remnants only on the Initial Recipient's field; clearing a remnant affects that field only.

← RETURN TO FIELD

Earthquake

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: While carried. After Pass or Return, Linger remains only on the Initial Recipient's Player Field.

EFFECT: Shakes the field and ground/HUD, throwing Orbs and disrupting Passes. Travels with a passed Carrier; teammates retain no Linger.

AGE DAMAGE: 0

MASTERY: Mastery Points increase Linger on the Initial Recipient's Player Field after its Carrier leaves.

← RETURN TO FIELD

Secret Passage

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: While carried. After Pass or Return, Linger remains only on the Initial Recipient's Player Field.

EFFECT: Returns must use a small invisible top opening, not the side Passages. Solid barriers are Obstacles for Flow, Catch eligibility and Pass requirements, but cause no Strike. Falling through from above is unaffected. The restriction travels with its Carrier; teammates retain no Linger.

AGE DAMAGE: 0

MASTERY: Mastery Points increase Linger on the Initial Recipient's Player Field after its Carrier leaves.

← RETURN TO SLING

Sling

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Until returned or stripped.

EFFECT: Sling deals Age damage on every new floor or wall impact while active. Each impact gives one sharp, 0.2-second tremor that lifts other grounded orbs. Resting contact, other orbs and Synch Orbs do not trigger it. This is not the Earthquake spell.

AGE DAMAGE: Roll 3–7 Age per impact at Mastery Level 1, rising to 19–23 at Level 9. Each new Infusion rolls once; Passes, Returns and repeated impacts retain that value. Miss the Catch and the first floor landing adds another 4 Age before defenses. Later bounces add only Sling Age damage. Constitution reduces both; Field armor reduces only the missed-Catch penalty. A Source Toughness Sacrifice increases both. Flame War Carriers deal half the rolled Sling value per impact; their separate 50-Age floor penalty is unchanged. Mirror Copies carry no Sling.

MASTERY: Each Mastery Level adds 2 to both ends of the impact range. Whole-Age rolls; see Mastery Levels for every range.

← RETURN TO SLING

Sabotage

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Remains until opponent returns this Carrier

EFFECT: While on the opposing Player Field, this Orb adds extra ongoing Age.

AGE DAMAGE: Roll 0.5–1.5 extra Age/sec at Mastery Level 1, rising to 8.5–9.5 at Level 9, before orb-tick defenses. Each new Infusion rolls once; Passes, Returns and ongoing ticks retain that value.

MASTERY: Each Mastery Level adds 1 to both ends of the ongoing Age range. Rolls use 0.1-Age steps; no extra floor-hit Age damage.

← RETURN TO SLING

Tripped Wire

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Remains until opponent returns this Carrier

EFFECT: Traps the Carrier so Grabbing it inflicts Age damage. A genuine airborne Catch doubles that Age damage but prevents Strike Age. Landing alone does not trigger the trap.

AGE DAMAGE: Roll 3–7 Age per Grab at Mastery Level 1, rising to 19–23 at Level 9. A genuine airborne Catch doubles the rolled value: 6–14, rising to 38–46. Each new Infusion rolls once; Passes, Returns and later touches retain that value. Catch prevents Strike Age, even if dropped later. An uncaught infused Carrier instead adds 4 base Strike Age before defenses; landing alone does not spring the trap.

MASTERY: Each Mastery Level adds 2 to both ends of the Grab range. Whole-Age rolls; Catch always doubles the same roll.

← RETURN TO SLING

Contact Poison

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: 0

DURATION: Remains until affected orbs are returned by opponent

EFFECT: Poisons every Dueling Orb it touches, making each infected Orb add extra Age every second to the side holding it. Infected Orbs spread the same poison, including through Orbs already touching. Infection does not add an Infusion, copy a companion spell, or stack poison.

AGE DAMAGE: Initially +1 Age/sec per poisoned Orb, before orb-tick defenses.

MASTERY: Mastery Points increase extra Age/sec from 1 to 9; see chart.

← RETURN TO ARCANA

Unbound

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Active on either field for its original Infuser. Return from the far field or replacement leaves field-local Linger; existing Linger never restarts. Replaced Infusions cannot reactivate.

EFFECT: Your orbs may return without a side pass. Actual passes still earn their normal Spynn. The benefit remains yours on either field; it does not remove hostile spells. Only one Infusion of this Arcana may be active across the Match. A newer Infusion removes the older one from its Orb; the older Effect stays on its last Player Field for its Linger. Existing Linger never restarts.

AGE DAMAGE: No direct Age damage. Normal infused Strike rules still apply.

MASTERY: 1 pass waiver · 2s Linger 1 pass waiver · 4s Linger 1 pass waiver · 6s Linger

← RETURN TO ARCANA

Vital Resonance

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Active on either field for its original Infuser. Return from the far field or replacement leaves field-local Linger; existing Linger never restarts. Replaced Infusions cannot reactivate.

EFFECT: Each separate collision between two physical dueling orbs on the Carrier's Player Field adds to your Reprieve. Held orbs, Synch orbs and visual traces do not count. Resting contact cannot repeatedly grant Reprieve. Only one Infusion of this Arcana may be active across the Match. A newer Infusion removes the older one from its Orb; the older Effect stays on its last Player Field for its Linger. Existing Linger never restarts.

AGE DAMAGE: No direct Age damage. Normal infused Strike rules still apply.

MASTERY: 1.2 Reprieve per collision · 2s Linger 1.8 Reprieve per collision · 4s Linger 2.4 Reprieve per collision · 6s Linger

← RETURN TO ARCANA

Equilibrium

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Active on either field for its original Infuser. Return from the far field or replacement leaves field-local Linger; existing Linger never restarts. Replaced Infusions cannot reactivate.

EFFECT: Cap the total ordinary orb Age and Flow on your own field. Lower charges stay lower. Impact, poison, Synch Age damage and other independent costs remain unchanged. Only one Infusion of this Arcana may be active across the Match. A newer Infusion removes the older one from its Orb; the older Effect stays on its last Player Field for its Linger. Existing Linger never restarts.

AGE DAMAGE: No direct Age damage. Normal infused Strike rules still apply.

MASTERY: 2.5 Age per second ceiling · 2s Linger 1.5 Age per second ceiling · 4s Linger 0.5 Age per second ceiling · 6s Linger

← RETURN TO ARCANA

Arcane Harvest

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Active on either field for its original Infuser. Return from the far field or replacement leaves field-local Linger; existing Linger never restarts. Replaced Infusions cannot reactivate.

EFFECT: Gain Reprieve for each active spell effect on the Carrier's Player Field, including Harvest itself and effects in Linger. The benefit remains yours even when the Carrier is on the opposing Player Field. Only one Infusion of this Arcana may be active across the Match. A newer Infusion removes the older one from its Orb; the older Effect stays on its last Player Field for its Linger. Existing Linger never restarts.

AGE DAMAGE: No direct Age damage. Normal infused Strike rules still apply.

MASTERY: 0.3 Reprieve per effect per second · 2s Linger 0.6 Reprieve per effect per second · 4s Linger 0.9 Reprieve per effect per second · 6s Linger

← RETURN TO ARCANA

Dissonance

INFUSION COST: 30 / 20 / 12 / 8 / 4 Spynn by mastery; caster bonuses/effects apply; triple-tap costs one-third more, applied last

ONGOING COST: No ordinary Age or Flow while the Anti Synch shot flies; normal Age resumes when plain.

DURATION: Cast only. A new finger touch, wall, floor or matching Shield makes it plain. Only one Dissonance Infusion across the Match: a newer one makes the old shot plain. No Linger or Weaves.

EFFECT: Turn a held Orb into your blue-rimmed Anti Synch shot, cleansing every other Infusion, Flame War, Poison and Afterburn. Cast it; no side Pass, Named Mage, Return permission, Primum lock or Secret Passage opening is required. In flight it passes through Orbs, Synch posts and Pestilence, without ordinary Age or Flow. A new finger touch, yours included, costs the catcher 4 Age and removes all their captured Synch posts. Their team pays 8 Spynn per post; if any was active, the payment goes to the opposing side. It then becomes a plain Orb. A wall or floor also makes it plain, without penalty or Strike; it needs a Pass to Return. Matching Shield strips it on arrival. Mastery changes only price: 30 / 20 / 12 / 8 / 4 Spynn before discounts. Only one Dissonance Infusion may be active across the Match; a new one makes the previous shot plain immediately, without penalty or Linger. Mastery lowers the price instead of adding stacking. No Weaves, Linger, Harvest count or enhanced Pass reward.

AGE DAMAGE: A new touch costs 4 Age and 8 team Spynn per captured post removed; payment transfers to the opponent if any post was active. Wall/floor conversion has no penalty or Strike.

MASTERY: 30 Spynn before discounts 20 Spynn before discounts 12 Spynn before discounts 8 Spynn before discounts 4 Spynn before discounts

← RETURN TO ARCANA

Crucible

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Timed Infusion: 2 / 3 / 4 seconds, without resets. Expiry or replacement removes the Infusion and leaves Afterburn. No Linger.

EFFECT: For 2 / 3 / 4 seconds after Infusion, all Age increases on the Carrier's side go to the opposing team or solo opponent. Redirection happens before Reprieve: the receiving side absorbs it from its reserve, leaving the protected side's reserve untouched. Creating an Orb grants the opponent Reprieve directly and cannot be redirected. Protection follows the Carrier; Passes, Catches and Returns never reset the timer. Expiry or replacement removes the Infusion and leaves Afterburn residue: 3 / 4 / 5 total Age per second from that Orb, replacing its ordinary Age and Flow, with no further modifiers. Afterburn persists through transfers and reinfusion until the Orb is removed; the strongest residue on one Orb applies. Another Crucible redirects Afterburn too. Shield strips active Crucible without creating new Afterburn. No Linger. Normal infusion pricing applies. Only one Infusion of this Arcana may be active across the Match; the newest removes the previous Infusion immediately.

AGE DAMAGE: Redirects every Age increase on the Carrier's side to the opponent before that opponent's Reprieve absorbs it. Afterburn: 3 / 4 / 5 total Age per Orb per second, replacing ordinary Age and Flow. No modifiers; other spell effects remain independent.

MASTERY: 1 Age damage redirection · 2s Infusion · 3 Age/s Afterburn 1 Age damage redirection · 3s Infusion · 4 Age/s Afterburn 1 Age damage redirection · 4s Infusion · 5 Age/s Afterburn

← RETURN TO ARCANA

Alter

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Debits the mage on whichever field holds it, including caster and allies. Return or replacement leaves the penalty on its last field for Linger; existing Linger never restarts. Replaced debits add together and cannot move or reactivate. Stripping an active Infusion ends it immediately.

EFFECT: On either field, Alter adds 1 / 2 / 3 / 4 / 5 / 6 temporary Sacrifice points to that field's mage at 0 / 11 / 31 / 61 / 111 / 171 Mastery Points, including its Infuser before casting and any teammate holding it. Each point uses that mage's current level and guild: Source loses Toughness, Sling Thrift, Field Reflexes, Orb Reach. Price per point is the character Sacrifice price, at least 4%; at Level 21 it is 8% for Source and Sling, about 6.67% for Field and Orb. Its debit adds to permanent sacrifices but grants no gold points and never changes saved allocations. The debit follows the Carrier; Return from the Far Field leaves 2 / 3 / 4 / 5 / 6 / 8 seconds of Linger there. Shield can strip an active Alter immediately. Normal infusion and Weave pricing applies. Even extreme Reach loss leaves 10% arrival pace; casts never stop or reverse. Only one Alter Infusion may be active across the Match. A newer Infusion removes the older one from its Orb; the older penalty stays on its last Player Field for its Linger. Existing Linger never restarts. All lingering Alter penalties add together with the current Alter and permanent Sacrifices; rapid recasts can briefly exceed 12 temporary points. Removing or Banishing the old Orb does not end that field's Linger.

AGE DAMAGE: No direct Age damage. Normal infused Strike rules still apply.

MASTERY: 1 temporary Sacrifice points · 2s Linger 2 temporary Sacrifice points · 3s Linger 3 temporary Sacrifice points · 4s Linger 4 temporary Sacrifice points · 5s Linger 5 temporary Sacrifice points · 6s Linger 6 temporary Sacrifice points · 8s Linger

← RETURN TO ARCANA

Usury

INFUSION COST: 30 Spynn baseline; caster guild, level, Intelligence and active effects apply; triple-tap costs one-third more, applied last

ONGOING COST: The carrier adds normal orb Age to the side whose Player Field holds it.

DURATION: Every pass on the carrier's side, including all teammates. Copies do not multiply further. Return from the far field starts Linger on that side; stripping ends that copy immediately.

EFFECT: While Usury occupies either field, every orb passed on that side earns twice its usual Spynn, including that orb's eligible infusion mastery, and costs 2 Age total: the normal 0.25 plus 1.75 extra. In team play, it affects every teammate's passes and their shared pools, not just the mage holding its Carrier. The exchange follows the Carrier to the other side, rather than belonging to the original Infuser. Ordinary aging and impact Age damage are unchanged. Return from the Far Field starts 2 / 4 / 6 seconds of Linger on that side at 0 / 11 / 31 Mastery Points; stripping ends an active copy immediately. Catching and choosing Life or Spynn preserves it. Normal infusion and Weave prices and the shared Spynn cap still apply. Only one Infusion of this Arcana may be active across the Match. A newer Infusion removes the older one from its Orb; the older Effect stays on its last Player Field for its Linger. Existing Linger never restarts; overlapping copies never multiply the exchange.

AGE DAMAGE: Every pass on the affected side costs 2 Age total (0.25 normal + 1.75 extra), paid by the passer's team and not reduced by defenses. Ordinary aging and infused Strike are unchanged.

MASTERY: 2 times pass Spynn; 2 Age per pass · 2s Linger 2 times pass Spynn; 2 Age per pass · 4s Linger 2 times pass Spynn; 2 Age per pass · 6s Linger

From the in-game Research Spynn pages. Infusion costs depend on your mage; this reference shows the baseline. A newly infused Orb's first own-floor landing activates its spell on your field. It stays castable; its first outbound Cast preserves the Effect, not a second activation. Already-active Arcana do not restart.