The field guide

Rules Lexicon

The same definitions used by the in-app guide. Spell Mastery Levels use the same complete stat list for every spell.

Age damage

Positive Age consumes before increasing Age, including ordinary aging, Age damage, costs and penalties. Crucible redirects first; the receiving side then uses its . Name each trigger and its units.

Banish

Spend all Spynn at a green meter to remove eligible Orbs on your field, then drop one new ordinary Orb onto that field only. Flame War, Synch and applicable remain. Not a , , or .

Carrier

The Orb carrying a specified or . It can carry two at once. The affected mage or side gains Age; the Carrier does not itself age.

Cast

Send a Dueling Orb through the top toward the other side. Selecting a spell is , not a Cast. An attempted Cast that is sent back has not successfully crossed.

Caster

The mage performing a . The Caster, and can be the same person, but identify different roles.

Catch

Intercept an incoming Dueling Orb before it hits the ground or a solid . Earns a bonus choice and temporary ; and spell restrictions still apply.

Civil Duel / Open Duel

Civil: higher mages down using their historical build; permanent costs and bonus points remain. Below Level 5, purchased spells sit out for both mages. Open: bring your full power. All team are Open.

Contact / impact

Contact means physical touching, including an existing contact chain. An impact is a new collision. Resting contact is not repeated impacts. A finger interaction is a or .

Created Orb

An Orb made with Create Orb. No initial is required. You or an ally may first it at its chosen opponent; friendly preserve that target. After arrival, ordinary naming rules apply.

Departure

An Orb leaving a by , or removal, including . Departure does not itself dispel a spell or start . Each spell states what travels, ends or remains.

Earned mastery

Win an eligible to bank completed from all its , including lost . Returning an existing does not count again. Create Orb counts are tracked separately.

Effect

A spell's gameplay consequence. An Effect can spread without its : Poison spreads poison and strength, not spell ownership, mastery, companion spells or Flame War.

Facing Field

Your paired opponent's . A chosen target can be a different opponent.

Far Field

The opposing side's complete set of . Near and Far are relative to the mage reading the rule.

Flow

Extra orb Age after 1.5s total touching walls, floor or solid ; immediate for an infused Orb. Persists through flight and until a successful cross-side . Never stacks.

Grab

Any Orb touch interaction that is not a . A Grab does not itself grant a bonus or .

Held

Frozen outside battlefield physics while a choice is pending; active Synch Orbs can still hit it. Plain Held Orbs pause ordinary orb Age. Infused Held Orbs keep aging you and immediately incur .

Infuser

The mage who applied a particular . An ally relaying the does not become its Infuser.

Infusion

One or two paid spells on an Orb. Reinfusion replaces them at the new mastery. Old run until the new spell is , Passed or self-dropped; Dissonance converts immediately. Each spell sets what remains.

Initial Recipient

The mage whose first activates a carried Field spell: usually the opposing recipient, or you after a self-drop. and the first outbound preserve this identity. Only this field retains its .

Life

The Choice panel option that adds to your total. bonuses, Spynn conversion, Vital Resonance and Arcane Harvest add to this reserve; they no longer reduce Age.

Linger

An continuing after its specified ending or transfer event. It is not every spell's active duration. Each spell states the trigger and location. Zero means no Linger; untimed does not mean zero.

Mastery Points

Earned counts plus assigned Mastery Credits. This total determines Spell Mastery Level, not Mage Level. A credit adds one point, not an entire level. Live and License mastery stay separate.

Match / Duel / Rematch

A Match is one battlefield contest. A Duel is first to two Match wins, ending 2-0 or 2-1. A Rematch is another complete Duel. Match-end resets are not a final Duel reward.

Mirror Copy

A Hall of Mirrors duplicate born without , , Flame War or . Field and affect it normally. it for 0.1 Age; Touch or does not clear it. Adds orb Age and , but no .

Named Mage

The mage named on an ordinary Orb and allowed to it. permission does not bypass this name. have a first- exception.

Near Field

Your side's complete set of , including every teammate. In solo play it contains only your .

Obstacle

An activated Synch Orb or live Pestilence spot. counts toward and ends eligibility, but causes no floor , self-drop or Flame War reckoning. Secret Passage's roof is a wall, not an Obstacle.

Pass

A successful side-passage transfer. In solo play it wraps to your own ; in teams it goes to a teammate. A bounce, drag or failed exit is not a Pass.

Player Field

One mage's physical play area. Your Player Field is not your whole team's .

Reprieve

A reserve that absorbs incoming Age one for one. Grants stack, including at zero Age. It has no timer and resets each . A team shares its reserve. The small dark dial shows 0 when empty; Age never decreases.

Residue

An carried by an Orb independently of its current . Poison can spread without transferring an ; Crucible leaves Afterburn when its ends. Residue does not count as an active Arcana .

Return

A successful by the . It need not be an originally received Orb. An ending on Return toward its side specifically requires that direction.

Return permission

, , creation or a qualifying grants Return permission. Ground or solid clears -only permission, not a completed . Naming and spell constraints still apply.

Revoked Return

An attempted sent back with an Age penalty for the wrong , an unmet requirement or another constraint. It does not trigger successful- cleanup or .

Sacrifice

A permanent guild-specific penalty exchanged for a locked bonus Trait Point. Alter adds temporary Sacrifice debits, not permanent marks or bonus points. Trait Points are not .

Spynn Trace

A faint, spell-colored visual of your on another . It has no body, collision, , or separate instance. It tracks the until or stripping.

Strike

An uncaught real incoming attack resolves at its first ground landing, even after a side . It is not every bounce. A prevents that Strike; dropping the caught Orb later does not recreate it.

Strip / dismiss / expire

Strip removes an or by a rule such as Shield, with no . Dismiss is voluntary removal. Expire is a timer ending. is a field change or removal, not automatically any of these.

Synch Marker

Your control representation of a captured Synch Orb. Its is on your . Unlike a , this marker is interactive.

Target Field

The individual chosen to receive a . A Destination is the receiving a side , not a cross-side .

Timed Infusion

An with a fixed duration. When its timer , that spell is removed from the Orb, leaving any specified . Other spells in a keep their own lifetimes.

Weave / Combine

A Weave is a named, saved pair of owned spells. Combine is the unrestricted pairing capability. Both produce a two-spell : two , one .