Every spell, in plain words.
The Spellbook.
Twenty-four spells across four guilds and the Arcana, A to Z. Each one in a single line; open Details for the full picture: what it does, when it starts and ends, what it costs, and how mastery changes it.
No spell matches. Clear the search or pick another guild.
Key terms
The words the spell texts lean on. Every highlighted word on this page opens its definition; these are the ones that matter most.
Draft texts of 18 October 2026, for review; nothing on this page is live in the game yet. Infusion costs depend on your mage; prices here are the baseline. Hover or tap a highlighted word for its definition.