Source Guild
Make every Spynn count.
Protect your team, disrupt enemy resources and lower the cost of your own magic. Source rewards planning and efficient use of the power you catch.
Your guild advantage
At Novice, Source Mages infuse for 24 Spynn instead of 30 and activate Synch Orbs for 2 instead of 8. Both savings grow with level.
Infusion savings grow from 20% to 35%; Synch activation savings grow from 75% to 80%. Baseline infusion falls from 24 to 19.5 Spynn, and Synch activation from 2 to 1.6, before traits and active effects. Source casters can sacrifice Toughness for a permanently placed gold point that counts double: more orb Age, Flow, Synch-hit Age, Strike and affected spell Age damage. Flame War, Afterburn, action costs and rule penalties do not increase. Optional at each Crucial Choice; the cost and its freed point are permanent. No sacrifice means no penalty.
Research Source spells ↗